![]() Sculptris is now part of Pixologic’s softwares as described HERE:Īs a taste of things to come, Pixologic would also like to give you a little appetizer ‘goodie’, an Alpha version of Sculptris for Windows – a unique, very ‘cool’ artistic modeling application still in raw baby stage and now incubating at Pixologic HQ. Sculptris is free and is available for Windows. ![]() Here’s an excellent video tutorial series for Sculptris beginners.I recently discovered this tool for 3D artists and it looks very cool. Together with Meshmixer you have great 3D printing possibilities. Sculptris works best when modelling from scratch, as working with imported models can be a bit of a hassle. It’s both powerful and easy to use, but not particularly suited for 3D printing. Summaryĭespite still (and maybe forever) in alpha, Sculptris is an excellent tool for sculpting. In these cases, sculpting directly in Meshmixer (and skipping Sculptris entirely) is probably a better choice. The flat underside of the model and the mounting holes quickly becomes distorted and ruined after starting sculpting the top of the sphere. You might not bump into the same problem as we did. This is a larger problem than the pie-cut problem, and might be a total deal-breaker for imported CAD models. Once you start fiddling with the model, parts of it gets distorted immediately as seen below. Sculptris also has a hard time preserving the exact shape of an imported model if it has a lot of straight edges and corners, and even the mask tool won’t help you with this problem. The CAD model imported into Sculptris via Meshmixer. A non-elegant work-around where the top has been cut a bit and the incoming edges are divided among several vertices. Pie-cut sphere, where the center point has too many incoming edges for Sculptris. A work-around is to avoid such shapes entirely and export STLs with low resolution. Most CAD software export STL files with pie-cut circles and spheres where many edges meet at a center point. Sculptris only supports max 24 edges entering a vertex. If you want to CAD something, sculpt parts of that CAD part and 3D print it, you might run into a couple of difficulties. The head imported into Meshmixer with a plane-cut neck, ready for 3D printing.
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