Though this will become redundant as you get better, since the more we play a game the better we get at it. I use this a lot when studying the attack patterns of bosses for my guides, for obvious reasons, I would rather not travel through the entire game just to study on one boss, but that’s just me. There are save systems in the game that keep your progress every time you leave the elevator on a floor, which can be easily manipulated like most other games with save states by quitting the run before you die. They should find a use for all that useless golds once you have unlocked them all though, like a character in the hub selling tickets for like 100 golds and let you spin a wheel for some buff, animas, abilities or a very small chance to get a prisma before a run.Ĭrevice Abyssal Storm eredeti hozzászólása:I hate to break it to you, but permadeath is one of the things that makes a rogue-like game a rogue-like. I'm not against meta-progression and having to grind a little to unlock the abilities is fine, maybe skins would be nice also. Most of the time, permanant upgrades makes the game nearly impossible to beat early game and way too easy end-game, therefore unchallenging and boring. I don't like permanant stats upgrade except in Hades because of the nice Heat system that let you increase the difficulty afterwards. Perhaps just more unlockables like that would be ideal? I'd rather have each run have an equal chance of winning, with only skill being the difference plus, the unlockable weapons are already pretty good meta progress. Love the art style, love the humor and so on, so it genuinely saddens me that basically can't play the game.Īgain, I would personally love an optional permadeath/checkpoint save mechanic, it would encourage me to keep playing and get good, rather than giving up.Īcherow eredeti hozzászólása:I want to play devils advocate and say that this would likely be bad- imo it feels frustrating to lose a run only because you weren't far enough in the meta progress yet and didn't have all the tools available. I generally like the concept of rogue-like games, with the exception of the permadeath. And you're right, most of the time when I die it's because I'm not focused or good enough, but having died 23 times now before and still not succeeding in beating brad (getting closer, though), I am reaching the point of reluctantly giving up. I read up on rogue-like actually entails, only after I bought the game, so that's my mistake. One last thing, dying isn’t always a bad thing, and some dialogue can only be unlocked by dying against certain bosses such as Brad. And I view dying in a run being like a message telling me that I was too reckless, and that’s usually correct (as much as I’d hate to admit it). I hate to break it to you, but permadeath is one of the things that makes a rogue-like game a rogue-like. It just kills the game for me.Ī checkpoint save to keep or stats or progress after you beat a boss like Brad or an optinal permadeath playmode would be awesome, and I would power through it. I'm not great at this game, but I do like a challenge, love the humor and the art style, and it feels SO rewading finally beating a boss.īut having to start completely from scratch every time I die, well. Ina eredeti hozzászólása:I totally agree! I just really hate going back to the office knowing I'm going to have to start from the ground up again in essentially the same state as when I began the game. I just feel like this game would be a lot more enjoyable if you could get increasingly more powerful as you progress through the game so minions and early bosses don't get too boring and tedious. If you look at a game like Hades, you go through the first stages of the game countless times, but it really doesn't get boring because as you progress through the run, you can upgrade tones of your base stats, so the early stages get progressively easier and start taking up less and less of your run. It just feels like in the current state of the game, fighting minions and early bosses get super tedious and boring, something that I think could be fixed by adding some permanent upgrades (like increasing base health, increasing damage, increasing dash speed, upgrading weapons, etc.) I feel like this game could really use a few permanent upgrades (like in the game Hades).
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