![]() There will be "more content than ever launching throughout each calendar year," 343 said. There is a new Shroud Screen ability coming, too, that "focuses on area denial through a high-tech smokescreen that conceals players from radar, even when firing, but at the cost of completely obscuring vision both into and out of the screen."įinally, 343 Season 3 in 2022 will mark the beginning of a "more predictable" schedule of live-service seasons for Halo Infinite. It's similar to Halo: Reach's DMR, 343 said, though it is more effective at close range. Two new maps-one each for Arena and Big Team Battle-are coming in Season 3 as well, along with new VIP and Escalation game modes.Īdditionally, the rumored Bandit Rifle will be added to Halo Infinite in Season 3. This update will add new armor cores and a custom game browser to allow players to find whatever playlist or Forge map they want. Looking further out, 343 also confirmed that Season 3: Echoes Within will arrive for Halo Infinite on March 7. 343 said of the cancellation, "In order to improve and accelerate ongoing live service development, and to better address player feedback and quality of life updates, we have reallocated studio resources and are no longer working on local campaign split screen co-op."Īfter Halo 5 was criticized for dropping local split-screen co-op, 343's Bonnie Ross promised that the next Halo game would offer local split-screen, but that is no longer happening. However, local couch co-op for Halo Infinite has been canceled. What's next for Halo InfiniteĪdditionally, Halo Infinite's Winter Update adds online campaign co-op and the mission replay feature both of these were previously available to testers. Additionally, 343 confirmed that Halo Infinite's newest multiplayer maps coming in the Winter Update, Argyle and Detachment, were made using Forge. This will take the form of a "fully featured" version of the editor, and more details are coming in blog posts throughout September and October. ![]() The Winter Update also delivers the long-awaited Forge beta. This mode features asymmetrical loadouts and round-based gameplay as teams of attackers and defenders try to capture or hold the flag. Starting in November, players will earn XP every match, and this is part of 343's drive to make Halo Infinite "rewarding." The studio said players should be "rewarded no matter how they play." Match XP is launching via a beta test of the feature, so it could and likely will change over time based on fan feedback.Īlso coming in the Winter Update is a new battle pass that is free for everyone, as well as a new mode called Covert One Flag. It had a different business model, of course, and it took far fewer resources to create a AAA game, and the impact of crunch was more easily ignored, but it’s disappointing to see yet another company flub a forced shift to the live service model.Starting with the last one, match XP is something fans have been calling for since the game launched. The community has quickly highlighted that Halo 3 received six maps through its first year – assuming Season 3 adds two more, Halo Infinite will just have received four – it had Forge from launch, a Theater mode that actually worked, a player Service Record, many more ranked playlists and more. ![]() At least 343 has also committed to providing regular roadmap updates as timings are clarified, and mid-season ‘Drop Pod’ updates to make quality of life improvements and additions. Certainly important, but also disappointing for the fanbase. This is a part of their announced “priority zero” of ensuring that the team is healthy and motivated through a sustainable development rhythm. However, undermining all of this is that 343 has had to shift from the intended 3 month period to a 6 month span for Season 2.
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